GigaFolder1 (Guts, Shield, Shadow Styles) If the Error message has letters in it, a code can be inputted to complete running the NaviCust. Usually, if any Error messages appear in the NaviCust, running can't be completed. from a man by the Metro.ġ23 on the list refers to the special symbols at the bottom of code input. If anyone does wish to try these tools I would highly suggest looking up community documentation for the wargame mod tools, these will at least give you some basis to work on as currently any new modder looking to try and dabble with these tools will likely hit a brick wall very quickly.The ModTools can be obtained at Beach St. The only people I can see getting along with these in the slightest are the few modders who have been persistently fighting with these files since WG. While I have no doubt that the batch files included for creating and uploading mods are incredibly useful I'm afraid to say the actual utility of the mod tools themselves seems rather lacking as, right now, they just seem like an inferior version of the community mod tools which have been around since WG ALB. “Wardaddy” Mod: elite M4A3(76)W are available on phase A for 60ĭownloaded mods can be found in the SteamLibrary\steamapps\workshop\content\572410\ folder.Īll this clutter and the borderline nonsensical file structure makes it hard to find basically any values you may want, the only files which are relatively easy to find are the deck ones and even then there's only a few lines which look safe to edit on the one or two relevant files while the rest just refer to Wargame Red Dragon.“Straight to the fight” Mod: all units are immediately available.Minimap Mod: change the position of the minimap to the bottom left of the screen.We already have updated 3 official mods in Steam Workshop, that you can try right now: Use Eugen System mods and see the possibilities of modding! Launch the UploadMod.bat file, which will open the Steam Workshop interface with the data you entered in the. Save the file and go back to your Steam mod folder (for me it's Mods/ MyUltimateMod). Version = 0 Value to increment when an update in this mod is incompatible with the current versionĭeckFormatVersion = 0 Increment this value to invalidate all decks for this mod ID = 902495510 Mod Steam ID, do not modify PreviewImagePath = C:\my_mod_image.png An image located on your hard driveĬosmeticOnly = 0 Does your mod affect gameplay or not? If activated, the mod will not be shared when creating a lobby Name = MyUltimateMod The name of your modĭescription = Da Ultimate Mod The description of your mod Go to the C:\Users\USERNAME\Saved Games\EugenSystems\SteelDivision\mod\MyUltimateMod folder, and open the Config.ini file: The game will restart with your mod activated.īefore we upload the mod to the Steam Workshop, we have to give some information about our mod. It contains everything you need to generate your first mod. Your Mods are located in the \steamapps\common\SteelDivision\Mods folder. Division customization: Amount of units available in a battlegroup, time per phase.Unit customization: Statistics (speed, power, stress, etc.).Here is a first feature list of the modding tools: For now, you can’t change textures but you will be able to customize many others things. Go to the “Betas” tab and select the “modding” branch in the drop-down menu.īe aware that, for now, you will be able to use mods only in the “modding” version of Steel Division: Normandy 44, not in the regular one with the periodical updates. Right-click on “Steel Division: Normandy 44” in your Steam library and go to “Properties”. A new update gives you access to modding tools, which are, for now, only available in a dedicated "modding" branch.
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