![]() These enemies will disrupt you as you're chasing a target covered in Napalm, and that enemy will try his hardest to stay away from your Firefly. ![]() In an actual team fight, you'll have to consider all the enemies instead of a single one, and you certainly won't be able to stack Napalm on all of them. However, in practice, it is sometimes difficult to get enough stacks of Napalm to justify leveling it over your other skills, mainly Firefly which is much more reliable and has a much larger AoE once you've circled around for a couple of seconds. If you've already read the tips we give on Napalm, you may think it is best to max it out first since it is eventually the skill that will dish out the most damage. The build order we give is only an example. It is a good choice to make if you can spam the enemies with Napalm (no mobility or dispel on their side), and instead go for extra points in Flamebreak and wait until you have farmed a Blink Dagger to take some points in Lasso. Now that Flaming Lasso has such a bad cast range, and that Flamebreak deals so much damage combined with Napalm, we have seen pro-players skip entirely the Lasso in the early game. If you're getting starved for item slots, consider upgrading your Force Staff into a Hurricane Pike for extra attributes and lower cooldown. ![]() Thanks to the unobstructed movement and extra vision you get from Firefly, you're also a good Gem of True Sight carrier. Eul's Scepter of Divinity is nice to have for the extra movement speed to drag your enemies further, as is Boots of Travel. But, maybe the enemies' abilities go through spell immunity so a Linken's Sphere is a better choice. Get a Black King Bar to guarantee your initiation. Once you have farmed a Blink Dagger, your next core item is Force Staff.įrom there, every other item is luxury. Get Tango, perhaps an Iron Branch or two that you can either plant for extra regeneration from Tango, or turn into Magic Wand. ![]() Stack the neutrals, stack your Napalm, and farm up your core Blink Dagger, then gank somebody with Smoke of Deceit.Īs for items, you'll usually start off with Wind Lace that will upgrade into Tranquil Boots. Batrider is a terrible jungler at level 1, he can barely manage at level 2, and he's just fine at level 3 with two points in Napalm and one in Firefly. In your average game, the offlane should become unsafe soon enough and you'll want to head to the jungle to catch-up on gold and experience. If you cannot get near enough anything to attack it, you could be better off with a starting point in Firefly as the unobstructed movement can help you run away to safety, or perhaps to hide in the trees to leech experience without getting noticed. Of course, you should cross that if they can dispel your Sticky Napalm ( Fortune's End, Aphotic Shield.). Once the support is done harassing you (perhaps a new creep wave is coming along), you can assuredly land two or three extra attacks while they ever-so-slowly turns around. Not only does it increase your right-click damage and applies a small slow, it drastically reduces their turn-rate. If you are not facing a mean-looking triple lane, you can probably start with a point in Sticky Napalm, that will help you secure last hits, harass the enemy carry, and trade hits with his support. You will usually want to head to the offlane. However, considering how strong Lasso is in the right hands, it often gets nerfed a little, and Icefrog compensates by giving Batrider more magical damage, or a bit of attributes. The ability remains the number one reason he is played competitively. Deadly disable that goes through spell immunity.īatrider is traditionally played as an initiator, dragging enemies back to his team with Flaming Lasso.Flaming Lasso singles out certain heroes, along with Sticky Napalm which increases the damage Batrider deals to targets, helping him end his enemies with Firefly which also allows him to move over impassable terrain, opening up numerous possibilities. Batrider is most focused on disrupting the enemy team's positioning and isolating enemies. Batrider is an intelligence hero mostly played in the offlane role, although sometimes played by professional players as a mid hero.
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